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Due to The Catastrophe, the predominant form of combat in the world of Elaat is performed with large metal airships powered by methane, with political tides being determined by naval strength. The Catastrophe was believed to have occurred thousands of years before the events of the game, when humanity blew up the Moon (called Kharu by historians of the Romani Empire) with nuclear weapons, causing it to shatter and impact the Earth, destroying the climate and wiping out all traces of advanced technology and artificial intelligence.
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HighFleet takes place in a Dune-inspired post-apocalyptic future where humanity has returned to feudal-style governments on a ravaged planet Earth, known contemporarily as Elaat, following an event known as The Catastrophe. The game involves the player commanding a fleet of metal airships in a dieselpunk post-apocalyptic future Earth in an attempt to seize a rebellious region rumored to have access to a nuclear reactor. HighFleet, styled as HighFleet: Deus in Nobis ( Latin for "God within us") is an action-adventure strategy video game developed by Konstantin Koshutin and published by MicroProse. Digital banner art of HighFleet, featuring the character of Pyotr Ignatyevich
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